CORE KEEPER GAMEPLAY SECRETS

Core Keeper Gameplay Secrets

Core Keeper Gameplay Secrets

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I recently saw it climb up the Steam charts, with the latest figure topping 500K copies sold. That caught my eye. But more than raw popularity, I was intrigued by the idea of a game with a bit of Terraria

Pugstorm and Fireshine Games' sandbox survival title launched in full for PC and current-gen consoles in August, with last-gen and Switch versions coming later this week.

definitely isn’t on that level, but the comparison kind of fits, albeit with an Early Access caveat to contend with. It’s not finished — but it’s really polished.

’s multiplayer (up to eight people), similarly facilitates a lot of collaboration and strategizing. But the game is far from derivative. It weaves tried-and-true survival sim elements into a tight play loop where the game is the grind in a way that feels meditative without being too repetitive.

Snaking my way from one clearing to the next was super fun, even if the actual controls (I mainly played on a gamepad) are so simple. If you’re the type of player who revels in simplicity, this could be your crafting game.

Torch - these are key to being able to see in the dark of the underground. Holding the Shift key temporarily pulls torches, from anywhere in inventory, into the currently selected hot-bar slot, for illumination and placement.

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Proficient Jewelry Workbench For crafting more advanced necklaces and rings. Note: the Jewelry crafter talent, at the end of the crafting Core Keeper Gameplay skill tree, allows players to make polished versions of craftable jewellery with up to double their regular buff stats.

Take it slowly at first, and don’t rush into combat. You’ll eventually be able to craft armor, but don’t prioritize that over keeping the rest of your tools in good working order.

Salvage and Repair Station: Allows you to repair and reinforce your equipment in exchange for Scrap Parts. It can also be used to break down existing tools, weapons, and armor to get Scrap Parts. It's best to craft a few cheap tools and destroy them so you can repair your good tools.

In open world games with a day-night cycle, I'll hop in bed when it gets sun sets and fast-forward to morning. I don't like caves, I don't like mines, I don't like gloom. This isn't true of me in real life, but in games I'm just an outdoorsy, daytime person.

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Not only that, but if you really start branching out, it might be a good idea to make smaller bases outside of your main base with beds of their own. That way you can quickly recharge when you’re far from home, and give yourself another respawn point should you run into trouble.

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